Body Language Mastery

The Body Language Project

The Body Language Project is the perfect mix of art and science. This project seeks to teach you about how body language and tones can signal far more than most people let on. You will be able to easy figure out what people are thinking and feeling just from the body language that you see and the micro expressions that you pick up on. All you have to do is learn the simple set of instructions that gives you the code to figuring out why people do what they do. This book is full peer-reviewed and gives you all of the information that you need to learn how to seduce like a master, no matter how previously attractive you have been to women or men before. Body language is one of the biggest foundations to dating relationships; learning to read body language puts you miles ahead of other people! More here...

The Body Language Project Summary


4.6 stars out of 11 votes

Contents: Ebook
Author: Christopher Philip
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Price: $14.95

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My The Body Language Project Review

Highly Recommended

This is one of the best books I have read on this field. The writing style was simple and engaging. Content included was worth reading spending my precious time.

When compared to other e-books and paper publications I have read, I consider this to be the bible for this topic. Get this and you will never regret the decision.

Understanding Diverse Cultural Values Organizational and National

Immediate feedback and personalization, to the low-in-richness (leanest) forms oftechnology, such as email, which is less effective for immediate feedback and its lack of nonverbal cues (Daft & Lengel, 1986). Collectivistic or high-context people like Asians and Arabs desire face-to-face communication or a rich form of technology medium better because they rely heavily on nonverbal cues such as body language, tone of voice, facial expressions, and gestures to understand the communication and information shared. The absence of nonverbal cues makes it harder for people to interpret the subtle meanings that are embedded in the cues. Collectiv-istic cultures also prefer speech that uses indirect, ambiguous, and subtle language (Hall, 1976 Hofstede, 1980). As a result, high-context people may prefer to use a technology medium such as videoconferencing to collaborate and communicate among team members.

Audio Enhanced Gestural Interaction

Gestures are naturally very expressive we use body gestures without thinking in everyday communication. Gestures can be multidimensional for example, we can have 2D hand-drawn gestures (Brewster et al., 2003 Pirhonen et al., 2002), 3D hand-generated gestures (Cohen & Ludwig, 1991), or even 3D head-generated gestures (Brewster et al., 2003). Harrison, Fishkin, Gujar, Mochon, and Want (1998) showed that simple, natural gestures can be used for input in a range of different situations on mobile devices. Head-based gestures are already used successfully in software applications for disabled users as yet, however, their potential has not been fully realised nor fully exploited in other applications. There has, until recently, been little use of audio-enhanced physical hand and body gestures for input on the move such gestures are advantageous because users do not need to look at a display to interact with it (as they must do, for example, when clicking a button on a screen in a visual...

More Abstract Reality

Individuals can thus take advantage of the lack of context by manipulating front and back regions, more consciously inducing and switching to multiple personas, projecting the image they want in the cyberspace, thus controlling the development of their social identity, based on the different degrees of immersiveness (Morse, 1998 van Dijk, 1999). From this point of view, it can be argued that the virtual context empowers individuals. Interestingly, multimedia provides more natural interaction allowing, for example, the use of voice through Internet telephony and the bringing back into the social frame, for example, of body language and dress, through Web-cams. Does therefore the advancement of ICT mean that virtuality will become more normal or will the habit ofself-identity construction within virtual reality remain

The Problem Domain

Affective arousal modulates all verbal and nonverbal communicative signals (Ekman & Friesen, 1969). Hence, one could expect that automated human-affect analyzers should include all human interactive modalities (sight, sound, and touch) and should analyze all non-verbal interactive signals (facial expressions, vocal expressions, body gestures, and physiological reactions). Yet the reported research does not confirm this assumption. The visual channel carrying facial expressions and the auditory channel carrying vocal intonations are widely thought of as most important in the human recognition of affective feedback. According to Mehrabian (1968), whether the listener feels liked or disliked depends on 7 of the spoken word, 38 on vocal utterances, and 55 on facial expressions. This indicates that whilejudging someone's affective state, people rely less on body gestures and physiological reactions displayed by the observed person they rely mainly on facial expressions and vocal...

Signs Of Attraction

Signs Of Attraction

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